AI Insights · Timothy · April 2022
Top 5 PVP Games on iOS in Central America, Q1 2022
Discover the performance of the top 5 PVP games on iOS in Central America for Q1 2022, including weekly trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 PVP games on iOS in Central America showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Clash Royale
Publisher: Supercell
Weekly revenue for Clash Royale experienced fluctuations, starting at approximately $101K in late December and peaking at around $183K in the week of February 7. The game saw a steady number of weekly downloads, with a notable dip from 72.1K in mid-January to around 37.8K by the end of March. Active users ranged between 1.1M to 1.2M, with minor variations throughout the quarter.
Free Fire: 7th Anniversary
Publisher: GARENA INTERNATIONAL I PRIVATE LIMITED
Free Fire: 7th Anniversary maintained a robust weekly revenue, starting at $473K and peaking at $485K in February. Weekly downloads showed a downward trend from 53K in late December to around 36K by the end of March. The game’s active users fluctuated significantly, reaching a high of 1.9M in late December and dropping to around 1.3M by early March.
Subway Surfers
Publisher: Sybo Games ApS
Subway Surfers generated modest weekly revenue, with a peak of $2.7K in mid-January and stabilizing around $1.6K by the end of March. Downloads increased steadily from 38K in late December to 54K by the end of March. Active users also showed positive growth, rising from 1M to approximately 1.5M during the same period.
Call of Duty®: Mobile
Publisher: Activision Publishing, Inc.
Call of Duty®: Mobile's weekly revenue saw a peak of $145K in late March, with previous weeks fluctuating between $63K and $118K. Downloads remained relatively stable, ranging from 26.6K to 37.3K. The game’s active users hovered around 300K to 380K, with a noticeable peak of 382K in mid-January.
Roblox
Publisher: Roblox Corporation
Roblox saw consistent weekly revenue, starting at $178K and maintaining around $135K to $172K throughout the quarter. Downloads showed a gradual decline from 43K in late December to 25.6K by the end of March. Active users varied slightly, averaging around 460K to 513K.
For more detailed insights and data on these top-performing PVP games, visit Sensor Tower.